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Game Review: Evil Within 2

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Initial Release Date: October 13, 2017

Developer: Tango Gameworks

Publisher: Bethesda Softworks

Genre: Survival Horror

Platforms: Playstation 4, Xbox One, Microsoft Windows

Every October we look for something truly horrifying and entertaining to watch, read or play to help get us in that very special Halloween spirit that would make even the Great Pumpkin proud to grace our pumpkin patch. This year that special something turned out to be “Evil Within 2,” the sequel to Shinji Mikami’s original “Evil Within.” Shinji is to the survival horror genre what George A. Romero was to zombie horror films. You may have heard of his past work on a little franchise called “Resident Evil,” the first video game that any of us can recall having a reaction to similar to a scary movie. (Don’t tell us you didn’t jump when that first zombie dog jumps through the window, or the first time one of the zombies grappled you and sunk their teeth in you like a deep fried Twinkie at a fair.) This time Shinji let John Johanas and the Tango Gameworks team take the directorial reins, but he oversaw the project along the way. The transition is seamless and something very special to play. So, grab a mason jar of that green goo and see what we had to say (or scream!) about this gaming experience.

“Evil Within 2” brings back protagonist Sebastian Castellanos, as if the poor guy didn’t go through enough in the first game. The MOBIUS corporation has returned along with his partner, Juli Kidman, whom double crossed him in the previous installment. MOBIUS is seeking out Sebastian to help them. You’re asking, “Why in the hell would he ever help them after what they put him through last time?!” Well, they have what would be any father’s weakness… his daughter that he thought was dead for the past three years is alive and at the core of the STEM system MOBIUS is using. The catch? She is missing and Sebastian must reenter the nightmarish world that he barely survived before to find his daughter. It sounds simple-ish, right? TOTALLY WRONG! Once you’re put under and enter STEM, things begin to unravel quicker than Freddy Krueger’s sweater.

One of the things that really impressed us about “Evil Within 2” was how immersive it was. The first two chapters of the game you don’t actually fight anything – you are quite simply taking in the story and watching the setup of a cinematic horror movie, but you’re in control. The credits even scroll as you control Sebastian on screen. In a way, you are the director of this scary movie. You choose your actions and how to handle situations. Sure, there are confines of the game, but you really don’t notice them all that much. You might walk into a relatively small house or simple room, but when you open one door it may lead to a mental hospital overrun by creatures or you may find yourself on the receiving end of a madman’s Polaroid. Without giving too much away, we will say that you not only have to worry about the zombie-like creatures and freakishly-demented boss battles, but also a crazed killer snapping photos and creating “art” of the victims he kills. It freezes the moment in time and suddenly you’re watching an Instagram-style Boomerang video of someone’s brains being scattered across the room. Even more chilling is when you see portions of his art gallery that contain multiple heads attached to one another, bodies held together with barbed wire and things done with saws that would make even Jigsaw cringe with terror.

The actual act of fighting in the game can be a bit tedious and difficult to navigate at times. You want your character to move like Batman from the Rocksteady Studios games, but instead he is a little stiff. At first it was frustrating, but we soon adapted and really enjoyed a different take on the fight scenes. You see, instead of going into a room full of zombies, guns blazing, you should look around first. There may be an oil barrel you can kick over and shoot to ignite them all in an inferno. Or maybe they are standing in water, bust out that electrified crossbow and zap them all together. Another fun and nail-biting way to play is to sneak up on the zombie creatures and try to get the drop with a stealth kill. They are very unpredictable and never act the same way twice, so you don’t know if you will be caught or not, but it’s a riot to try. It’s really a survival horror game that makes you think and problem solve. We also liked breaking out car windows and honking at zombies, then running away. What can we say, we’re easily amused at times by teasing the undead!

There is an upgrade system similar to “The Last of Us,” where you collect parts, tools, etc… then, at various points you can upgrade your weapons, fabricate bullets or health items. We preferred drinking that magical coffee at the safe houses that somehow restores your full health. Make ours a double! You also collect red and green goo along the way and hidden keys. These can all be used in STEM to upgrade your abilities in a Matrix-like fashion. You collect the stuff, then cash them in to be injected with abilities. A word of advice… the FIRST chance you get, you’re going to want to use the “bottle upgrade” that allows you to smash bottles on undead that grab a hold of you. This happens a lot, and it’s better to smash a bottle on their head than to take damage. While there are ways to get your health back, such items are pretty scarce along with limited ammo.

One last thing we have to mention, because it’s done so well, is the environment. The detailing and textures in the game are really gorgeous. Nothing was left unfinished. It’s such a cool sight to see the fractured portions of a small town floating in the background or when you near an edge of an area. Because you are in this dream world, reality becomes blurred in odd ways. It feels very authentic, because the environments are so realistic. One minute you’re running down the street from a zombie, and you dart into a house, only now it’s not a house. It’s a mental ward or demented art gallery. It’s an effect seen in horror movies, but when you are actually playing and experiencing it, the sensation is goosebumps-inducing!

 “Evil Within 2” is like “A Nightmare on Elm Street,” “The Walking Dead” and “Silent Hill” put in a blender and then poured out in video game form for the most bizarre and enjoyable horror survival experience ever to splatter across your screen. Our advice is to wait until dark, flip off the lights and give yourself as much time for the first portion of the game as you would to watch a movie. After Halloween is over, and you’re missing those haunted houses, just fire this game up and you’ll definitely get your fright fix!

 

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Trunk Gaming

Game Review: Cuphead

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Game Title: Cuphead

Initial Release Date: September 29, 2017

Developer: Studio MDHR

Publisher: Studio MDHR

Designer: Jared Moldenhauer

Engine: Unity

Platforms: Xbox One, Microsoft Windows

Every now and then a game comes along that is so eye-popping, stylistically gorgeous, that you just can’t put it down no matter how hard you try. In years past we would say that list of games would include “Mark of Kri,” “Comix Zone” (Google it kiddos), “Zelda: Wind Waker,” “Bioshock,” the list goes on. And now the list has another groundbreaking and original visual treat – we’re talking about “Cuphead!” The 1930s style animation is so captivating to play and interact with and the watercolor backgrounds are as immersive as they are beautiful. Seriously, the visuals in this game are such a sweet treat, our eyeballs have contracted contact diabetes. Pull up a gaming chair and get ready to drink up this review of Cuphead with our Trunk Gaming crew!

A word of warning for those gamers who are controller throwers, and you know who you are! You might want to duct tape the controller to your hands, because this game is toon-crushingly relentless. There are no checkpoints and no way to regain health. The design of this game is such that everything is random. You have no control over where something like a platform may be in the exact same point of the game you were previously playing. In other words, you might just get killed by sheer chance that things did not line up just right for you. Though this can be frustrating, it’s still a blast to play and the swanky style of this game kept us coming back for more.

There are three basic types of gameplay you experience in “Cuphead.” You have left and right platform gaming similar to “Super Mario Bros.,” if Mario was packing heat. The second style is like a throwback to classic arcade side scrolling spaceship shoot ‘em ups. The third and most exciting style of gameplay are the platform battles that feel almost like a fighting game at times, blurring the lines of what you would expect to see and play. You can unlock special abilities that you will need to play around with to accomplish different tasks. This can prove vital to moving along your gaming journey instead of the try, try again routine.

All in all, “Cuphead” is not only a visual treat, it’s also a gaming delight. We showed up for the visuals of this game, but we stayed for the gameplay and enjoyed every minute of it. This game will have you oohing and awing, laughing and cursing (more than once), but after all the animated smoke settles, you’ll find yourself wanting to go back again and again. We finished our “Cuphead” and can’t wait for a refill!

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Trunk Gaming

Game Review: Stranger Things

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Game Title: Stranger Things: The Game

Platforms: IOS, Android

Price: FREE

App Version: 1.0.223

The worst thing about falling in love with a TV show like “Stranger Things” is having to wait for the show to come back for the next season. So, what do we do in the meantime to help sooth our need for media consumption with our favorite shows? We gobble up any new trailers, footage, interviews, etc., related to our beloved show. “Stranger Things” has given its fans a real gift with this FREE app. Sure, we know they’re trying to promote “Stranger Things” season 2, which drops October 27 on Netflix, but they put a lot of work into this game. It doesn’t feel like it should be a free app. In fact, we would pay to play this. Grab your Eggos and multi-sided dice and follow us into the Upside Down of the gaming app world with this Trunk Gaming review! (Don’t worry, no plot line spoilers ahead, but read on to see how to get an exclusive trailer from the game!)

“Stranger Things” is masterful at capturing the time and era they are in, and they carried that over into this game. With the SNES Classic recently launching, we can’t help but notice the great stylization they packed into this app to make it look like a classic Nintendo-esque game. The kids from the show would have definitely played this game. It has an RPG element to it, very similar to “The Legend of Zelda,” but with a little “Final Fantasy III” mixed in. You start off playing as Jim Hopper. Those rag-tag kids we love from the show have gone missing, and it’s up to Jim to find them. As Jim tracks the kids down, they join your party, and you can switch back and forth between playing as each character. Each character has a different skill. For example, Hopper has a mean right hook to pummel enemies, but Lucas has a slingshot you can use to shoot switches out of reach.

The game has very simple and easy-to-use controls. You just tap where you want your character to go on the screen. If you want to punch a bad guy or smash something, just tap the item or bad guy and your character gets to work. At first this seems super easy, but rest assured, once you get a page of opponents mixed with some lasers and other obstacles, the difficulty increases. Some enemies cannot be dispatched by simply clicking them. You may have to trick them into walking through a laser or trap. There are also definite RPG elements to the game. You can investigate everything in the room from books to phones. Problem solving and puzzles are a big part of the game as well. The diversity of game play helps keep things fresh as you explore the digital world. We also love the soundtrack, which plays into the “Stranger Things” universe nicely. When you unlock a door or find a new key/item, you get a familiar “Stranger Things” tune that has been filtered through the 8-bit sound machine for something that fills your heart with gaming joy.

There is a side quest that involves tracking down video tapes. If you manage to get all of the video tapes collected, you’re treated to an exclusive trailer with never-before-seen footage of “Stranger Things” season 2. We found this to be a really innovative way to promote fandom and the show itself. The app is totally FREE, so no reason to not download it. For a free app, we were pleasantly surprised to not be bombarded with ads while you play. It’s just you, your IOS or Android, and the “Stranger Things” world. We had a blast with this app and recommend it to keep your brain occupied until the show returns on Netflix. Go forth, download, enjoy!

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Trunk Gaming

Game Review: SNES Classic

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System: SNES Classic

Games Included (21 in total):

  • Contra 3: The Alien Wars
  • Donkey Kong Country
  • EarthBound
  • Final Fantasy 3
  • F-Zero
  • Kirby Super Star
  • Kirby’s Dream Course
  • The Legend of Zelda: A Link to the Past
  • Mega Man X
  • Secret of Mana
  • Star Fox
  • Star Fox 2
  • Street Fighter 2 Turbo: Hyper Fighting
  • Super Castlevania 4
  • Super Ghouls ‘n Ghosts
  • Super Mario Kart
  • Super Mario RPG: Legend of the Seven Stars
  • Super Mario World
  • Super Metroid
  • Super Punch-Out!!
  • Yoshi’s Island

Released: September 29th, 2017

Break out the Ecto-Cooler and Ranch Doritos! We’re about to hop aboard the DeLorean and head back…to the early 90s and play some of the classic games that shaped the youth of so many gamers. It’s like a digital class reunion, only you actually WANT to see all of your old compatriots. After all, you blasted through battles with Mega Man, slayed vampires with Simon Belmont, rescued Zelda with Link, and eaten magical mushrooms with Mario… if you were to box up the childhood of a Xennial, it would probably look just like the SNES Classic box that houses a tiny-sized version of the system with built in games. Grab your plunger and pull up your overalls, because we’re about to jump down the nearest green pipe and immerse you in TrunkSpace’s take on the SNES Classic!

First, we’ll start by taking a look at the hardware that makes up the SNES Classic. We could use a ruler, fork, or hand to show you the approximate size of the system… but we thought using a Funko Pop! Vinyl figure would be more appropriate. As you can see, the system is about one Pop! Figure across and one figure tall. It’s tiny and compact. We love this, because if you’re like us, your entertainment centers are filled with blinking router lights, clocks, DVR’s, game systems, etc… so it’s nice to have something that does not take up much space. It’s “SUPER” easy to hook up (pause for comedic applause from the obvious pun). There is one USB cord that hooks into a power adapter and one HDMI cord that plugs directly into your television. Two controllers are included and appear to be exact replicas of the originals. They are lightweight and easy to grip. We wish the cords were a little longer, but at least they are almost double the NES classic controller cord length. You can purchase wireless controllers if you want to drop some extra Mario gold coins at the store or online. The controller plug-in port actually utilizes the Wiimote plug in. You flip down the front facade of the original ports and connect the controllers this way.

Okay, onto those nostalgia-packed games that are built into the system. There are 21 in total. You can unlock Star Fox 2 by simply beating the first stage of Star Fox 1. This is pretty huge, because it’s a brand-new game that has never been released. Literally, the worst part of this gaming experience is just trying to figure out which classic game you want to play first. It’s tough! Personally, we like to eat our dessert first, and since it’s October (or TRUNKTOBER as we call it here), we started with Super Castlevania IV. It was amazing to step back in time and once again crack Belmont’s pixelated whip. We remember how revolutionary this was for the time. Nintendo was exploring multiple planes of depth in the gaming world, and it was a definite building block to the gaming world that we now know today. Everything was exactly like the classic game. You hear that unforgettable soundtrack playing, and it all starts coming back to you. It’s like you never left. The funny thing about playing the classic games are the things you forget about… like there are time limits! You have to complete the stages in a certain amount of time. The fun games that you get to play today want to give you free rein with no limits, so stepping back in time and having that added challenge was both nostalgic and anxiety-inducing… but in a good way!

There were two new, unique features to the SNES classic that we thought were innovative. The first one is a simple one, but a nice detail. Since you’re playing on a square screen, you have a border on your TV, so why not dress it up? That’s right, you can pick your own border theme to surround your gaming experience. The other feature we were taken back by was the “REWIND” feature. Say you’re playing along and, DOH!…you made a stupid mistake, like falling off the ledge instead of going down the stairs, well just hit the rewind feature and give it another go. You don’t have to start over from a checkpoint. To be fair, this has been a thing people can do with Snes Roms and emulators, but it is neat to see it officially supported.

We sampled all of the games, and we could write pages and pages on these classics, but you already know them. You love them. You know their stories and how they go, so we will just cut to the chase. If you can find one of these systems, BUY IT! We were fortunate enough to land one via ThinkGeek the morning online sales went live. If you are unable to get one, you can still experience the games of your childhoods. You can Download on Gamulator.com or a similar gaming site all of the games that you can get on the console so as not to miss out on all of the fun! The value for the system is truly incredible. It set us back about $94 after shipping, tax, etc, but for 21 games, that is a steal. Not to mention the RPGs like Final Fantasy III, Secret of Mana, and our favorite, Earthbound, can take days to complete. If you have kiddos, younger nieces, or nephews, this is a great system to share with them. There are a ton of family-friendly games, and you don’t have to worry about language, extreme violence, or “adult situations.” One of my pals also recommended that we use the best vpn for gaming in order to speed up the online game and boost our gaming experience.

They also have some great save features built-in, so you don’t have to complete the games in one sitting. One of the only drawbacks is you have to reset the system to start a different game. That being said, there is virtually NO load time and NO updates. You just plug and play. Instant gaming gratification obtained and enjoyed!

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Trunk Gaming

Game Review: The Lost Legacy

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Game Title: UNCHARTED: THE LOST LEGACY

Platforms: PS4

Released: August 22nd, 2017

Trunk Gaming is coming back at you with an explosive review of Naughty Dog’s “Uncharted: The Lost Legacy,” published by Sony Entertainment. Remember the first time you saw Indiana Jones, and after the movie you find yourself humming the theme song and looking for a whip and fedora to dress up as Indy for next Halloween? Well, if you’ve played the Uncharted series before, you know that this series is the closest most of us will ever get to actually BEING Indiana Jones. If you haven’t played the series, you have some binge gaming to do! So, throw us the controller, and we’ll throw you the whip as we settle in to review the latest action-packed game in the Uncharted franchise.

The unique aspect to this installment of the series is that, for the first time, you are not playing as Nathan Drake. In fact, Nathan Drake is nowhere to be found, but his brother Sam does make an appearance to help out at one point. This time players get an opportunity to play as Chloe Frazer (Claudia Black), the sexy, care-free adventurer from the Uncharted series. She is paired with the contrasting, tough-as-nails ex-mercenary, Nadine Ross (Laura Bailey). The two must work together to retrieve the tusk of Ganesh. The only problem… you must do this in the midst of a civil war in India and while being stalked by the villainous Asav, voiced by the talented (and TrunkSpace Wingman) Usman Ally.

We know and love Chloe from Uncharted 2, 3 and 4. She is a funny risk taker of the Jack Sparrow variety but with a bit less rum… and obviously no beard… okay, so she is just fun and exciting to be around. One thing “The Lost Legacy” does very well is tell Chloe’s interesting backstory that has to do with her father. You are given a better insight into her knowledge as a treasure hunter and what drives her. Her partner, Nadine, we all remember from Uncharted 4… because she was always kicking Nathan Drake’s ass and blowing stuff up! Anytime her character showed up, you knew you were in for a fight. While she was a formidable opponent in the previous game, you don’t find out much about her. Lost Legacy is able to shed light on her character and actually make you like her character and enjoy being around her. You almost forget all those nasty right hooks to Nathan Drake’s jaw.

“The Lost Legacy” delivers on all fronts just as well as the previous installments. There are beautiful cinematic scenes that blend seamlessly with the actual gameplay. The environments are so gorgeous and immersive, you will find yourself just standing and looking around at the incredibly detailed world Naughty Dog has created. In fact, there are actual photo op areas in the game where you use your cell phone to capture the moment. There are plenty of gun fights, death defying climbs, off-roading, and (no spoilers) a jaw-dropping finale aboard a moving train that makes you feel like you literally just took part in an intense action movie. The game includes its signature puzzle solving and treasure hunting along the way as well as a unique lock picking portion that showcases Chloe’s skills. A nice detail to the game is the different fighting style Chloe and Nadine have. Naughty Dog did not just give her Drake’s moves. She has her own character, style and mannerisms. You have a chance to earn plenty of shiny, digital trophies along the way. The only drawback we could find… it’s a little on the short side. But don’t we feel that way about all Uncharted games? You just want to keep playing, exploring and having a blast. The good news is, this game has a ton of replay value. It’s always fun to go back through and unlock unlimited ammo, a cool costume, and sure, why not… let’s use that RPG on everything we see!

The big question on everyone’s mind was, could Uncharted continue churning out the adventurous hits without Nathan Drake? We can tell you that, after playing through “The Lost Legacy,” the answer is HELL YES! It did not feel like there was anything missing by not having Nathan Drake in the game. In fact, by the end, the game leaves you wanting to play more as Chloe and Nadine. “The Kingdom of the Crystal Skull” may have failed to deliver to us a new Indiana Jones to carry the torch, but Uncharted has succeeded in passing the grappling hook on to very charismatic and likeable characters.

AFTER YOU FINISHED GAMING, CHECK OUT OUR INTERVIEW WITH USMAN ALLY HERE!

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Trunk Gaming

Kay Bess

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Photo By: Ricky Middlesworth Photography

Up, Up, Down, Down, Left, Right, Left, Right, B, A, and…

Let’s start!

In the new feature Trunk Gaming, we will be first-person chatting with the people responsible for helping us fully immerse ourselves into those wonderful digital worlds we all can’t get enough of.

This time out we’re getting gamey with actress Kay Bess, the voice of Persephone Brimstone in the recently-released open world “Agents of Mayhem.” The California native has also voiced characters for popular games like “Call of Duty,” “Rise of the Tomb Raider,” and “Skylanders.”

We recently sat down with Bess to discuss the secretive world of video games, her love for Looney Tunes and Hanna-Barbera, and how like Batman, she generally works alone.

TrunkSpace: You are one of the industry’s top female voice actors, having worked on some of the hottest games such as “Call of Duty,” “Rise of the Tomb Raider,” “Skylanders,” and “Dead Space,” to name a few. How did you get started in voice acting and how has it evolved your career?
Bess: I got started doing voiceover in the mid 1980s, right here in Los Angeles. I dropped out of acting school at USC without a plan and somehow found my way to a one day workshop in voiceover, which changed my life forever. There really weren’t many v.o. workshops in those days. The profession was still sort of underground, a part of the commercial acting world, and frankly wasn’t very highly thought of. It was kind of the bottom of the rung in terms of prestige for actors. Nonetheless, those of us on the inside knew we were crazy like a fox! Commercial voiceover has been the focus of my career from the start, up until about three years ago when I started developing an interest in gaming and animation.

TrunkSpace: Your latest project has you voicing the mysterious, beautiful, and shrewd Persephone Brimstone (leader of M.A.Y.H.E.M.) in the highly-anticipated game, “Agents of Mayhem.” How did you go about developing your voice and personality for the character?
Bess: Well, it all developed around the accent – a sort of sophisticated “Euro-French” accent, which I modeled after a fellow actress in my acting class at the Ruskin School in Santa Monica, CA. With the accent in my pocket, it became a matter of working with the writers and developers of the game, and the voice director, Amanda Wyatt. It’s a collaborative effort to create a well-rounded video game character. They possess all the knowledge and storyline of the characters, and they share that information on a “need to know” basis. Video games are so very secretive when in production.

TrunkSpace: Can you tell us a little about the creative process behind acting out your role in “Agents of Mayhem” with your team of other characters? Do you have read-throughs with the other voice actors at a large table in an office, like we see with television projects? Or, were you in your own creative element in a recording studio?
Bess: Oh, there are no read-throughs. We never get a copy of the script. We don’t really get any fully fleshed out scenes either. Just our own lines for the day, which we receive at the session and record “wild” – that is, out of story context – with the help of the voice director and writers, guiding us and giving us what we need in terms of story details. While we video game voice actors do work with others, we rarely work directly with other actors. In fact, for all of the games I’ve done so far, I have never worked with another voice actor in the room. Almost all of my scenes for Ana in “Rise of the Tomb Raider” were with Lara Croft, played by Camilla Luddington. I’ve never met Camilla in my life. Never have I been in the same room with her. Even so, I think the scenes are very realistic. You believe we played it out together. It’s a testament to the skill of the voice director and his/her ability to choose just the right takes.

TrunkSpace: In “Agents of Mayhem” you not only portray the voice of Persephone Brimstone, but you give life to three other characters as well… Sarx, Chastity Belter and a Crazed Fan. How do you go about creating different voices and characters for the same game and does it ever get confusing with all of those characters bouncing around in your brain?
Bess: No, there’s no confusion. The characters are all so different, it would be hard to confuse them! Characters are cultivated by virtue of their needs, and each of those characters has distinctly different needs within the context of the story. I know one of the characters has a sort of Bostonian accent, and is rather troubled, and well, the Crazed Fan is just that. A sort of sociopathic stalker who’s lost her mind. She was really fun to play. They all were.

TrunkSpace: You have worked on a wide variety of games from the cute, yet action-packed “Skylanders” to the gritty and hard-hitting “Call of Duty.” Is there a type of game/role that you prefer or enjoy playing most?
Bess: Interestingly, all the characters I’ve played so far, and even the games I have coming up, are not playable characters. They are all integral parts of the storyline, the cutscenes. I actually love this. They are “acting heavy,” you know? Real, deep, character development. Not that playable characters don’t have character development, mind you, but in playable characters, there’s a lot of dying, a lot of different ways of getting shot and of killing others. There’s something homogeneous about that part of the job. So far, I’m getting to do exactly what I prefer, which is playing well-developed, nuanced characters. I seem to play villains, or complex characters as I prefer to think of them, which is pretty cool. My most fulfilling role was definitely in Call of Duty. My teenage boys loved it especially because they had all the knowledge about Warzone skins before anyone else at school!

TrunkSpace: We have heard you are not only a gifted voice actor but a singer as well. Have you had the opportunity to sing as any characters you have portrayed? If not, is that something you would like to do in the future?
Bess: Oh wow. Wouldn’t that be awesome? I’d love to sing in character! Can you imagine Persephone Brimstone, Leader of MAYHEM, with an underground career as a torch singer? I would die to see that happen!

TrunkSpace: Do you have a favorite video game or perhaps video game movie that you enjoy playing/watching?
Bess: As of yet, I am not so much of a gamer. It’s all kind of new to me. But I’m really looking forward to playing “Agents of Mayhem.” If I could just find a three or four hour window of time! My daughter is going to play it with me. One of these days!!

TrunkSpace: Along with being a well-versed voiceover artist, you also enjoy writing a verse or two and are a published poet. Where does your love of poetry come from and do you ever read poetry in different character voices, depending on the nature of the poem?
Bess: My mother was an English teacher. She taught Literature and Shakespeare and Grammar. My father is a retired Baptist preacher. So, I grew up with two parents who loved words and the beauty of the English language. They both spoke beautifully, and had lovely singing voices as well. I think it’s just in my blood. I loved old hymns as a girl, and there is such beautiful language there. So the combination of words and music… my love of it… well, it just pulses through my veins.

Poetry, at least my poetry, is not really about characters per se, and it’s tricky with reading poems aloud. You never want the voice to take center stage from the words themselves. Reading poetry is a specific skill, I think. You have to take a back seat to the words. Let them do the talking, if you will.

TrunkSpace: Do you have any influences or other creative voice actors that you look up to? Perhaps a childhood favorite?
Bess: Oh, there are so many creative people I look up to. And I’ve been fortunate to grow up in the voiceover world right alongside them, and to call them friends. Tress MacNeill, Rob Paulsen, Jennifer Hale, Cissy Jones, who is fairly new to the voiceover world comparatively, but she’s such an inspiration. They are all so talented and so driven, and such kind people. I host a podcast called The B-Hive: Women in Voiceover, which you can find on iTunes. Every woman I have interviewed and will interview is an inspiration to me. Their stories are amazing and I am humbled by them. And of course, from my childhood, it would have to be Mel Blanc and June Foray. Everything Looney Tunes. Everything Hanna Barbera.

Photo By: Ricky Middlesworth Photography

TrunkSpace: Can you tell us what upcoming projects you will be working on next and what we can expect to see (or hear!) from your voice talents?
Bess: Oh, if only I could! We sign NDAs (non-disclosure agreements) for every game we work on, and I am not at liberty to speak of them until they release. I can say that I’m fortunate to be working on some high profile AAA games, as well as some spirited independents, and it’s all a lot of fun. And challenging work, too. I want to say almost all of the games I have coming out in 2018 involve some sort of accent/dialect work. It’s my favorite kind of work.

TrunkSpace: As much as we love gaming here at TrunkSpace, we also enjoy being weekend warriors and have been known to binge watch HGTV. In addition to voice acting for some of the biggest games around, you are also the voice of the hit show, “The Property Brothers.” What kind of different challenges does this work present and how does it differ from playing a rough and tough character like Ana in “Tomb Raider?”
Bess: I am so fortunate to have worked on “The Property Brothers” because I had an amazing producer/director to work with, Danny Downing at Red Arrow Industries. It was just the best narration job ever. I can’t say there was a difficult or challenging thing about it. It was pure joy. Narration work involves a lot of sight reading, and reading to time. Those things are not difficult for me, as I have a pretty good internal clock. Keeping your energy up for narration is important too. But that’s what espresso is for.

TrunkSpace: When you look at your career moving forward, what would you like to accomplish? Do you have bucket list items that you want to check off in your career? Maybe a character you have always wanted to lend your voice to?
Bess: I would very much like to play a recurring, comedic role in a well-loved, well-written primetime animated series. I’d like to play a character that resonates with kids and brings them happiness. Yeah, I’d like to contribute to the happiness of the world. I’d love to work alongside some of my heroes. Mostly, my dream is to keep working until I just don’t want to anymore. I’m not sure that day will ever arrive, though. So, I guess I want to work as long as I live! That’s how much I love my job. I’m a lucky girl.

“Agents of Mayhem” is available now on PlayStation 4, Xbox One, and Microsoft Windows.

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Trunk Gaming

Game Review: PREY

PREY_featuredimage_TrunkGaming (1)

Game Title: PREY

Platforms: PS4, PC, XBOX ONE

Release Date: May 5, 2017

This was, for these reviewers, an odd gaming experience.

What do we mean?”

Well, the marketing for PREY seemed to portray the game as an action packed, first person shoot ‘em up… yet folks online were touting the RPG perspective of the game. So what the heck is it? A first person shooter or an RPG?

The answer is, the game is not a single form of any inside the box gaming. Arkane Studios really thought outside the bun here, just like one of our favorite pregaming fuel up spots. As you start playing, you’re immediately dropped into a totally immersive environment. It appears you’re getting in a helicopter on a high-rise building to be whisked off, but don’t believe your eyes… or your ears for that matter. Nothing is what it seems in this game, and that is really what captured our interest.

Admittedly, it was frustrating at first. There isn’t really a built-in tutorial feel to give you the bearings you need to get going quick. There are “tutorials” available in the options menu, but nobody really wants to do that, right? You want to just seamlessly and naturally figure out how the controls work and be given a clear direction on what you should do. PREY does the opposite, and at first we were ready to turn the game off and take it back, but we forged on and before long, we could NOT put the game down. The lack of direction that frustrated us at first soon became what we loved most about the game. It’s as if you are truly the lead character of the game, MORGAN YU (male or female, they give you the option). You have no clue what’s going on at first, but it’s okay, because neither does your character. YOU decide what to believe and who to trust. Should you listen to your brother who tries to convince you of what your thoughts are, or should you listen to the robot that has your voice and supposedly YOUR directions on what to do and where to go?

One very exciting element of PREY is that there is not just one way to complete an objective. Say there is a locked door you need to get in, and you don’t have the access code. Look around your environment. Maybe there is an air vent up high or some duct underneath your feet. Is there a button on the other side of the door you can use a foam dart gun to activate? Maybe you can find a passcode via the computers in the space station, because guess what… there are actual emails on each terminal, maps, well acted audio logs, etc. Arkane does a wonderful job of painting this haunting space station environment. So these are really the RPG elements of the game. You can decide to help the people you meet, or if you don’t believe them… well, let’s just say you can launch them out into space, whack ‘em with a wrench, or let the aliens rip them apart.

Though there are a few guns in the game, you’ll soon find they are not necessarily the best way to deal with your opponents whether they are the aliens (Typhon), rogue turrets, or corrupted engineer robots. As you go through the game, you study the different aliens you have to fight. As you gain knowledge, you can use “nueromods” to inject this knowledge and abilities into your system. You’ll discover that using a lightning blast or increasing your health is far more beneficial than loading up that shotgun. You’ll also need to gather materials to recycle and fabricate your bullets, guns, EMPs, etc… there isn’t much of just finding random boxes of ammo lying around like a regular shooter game.

PREY is a wonderfully bizarre game that will grab you, pull you in, and before you know it, hours will have passed. That’s why despite our initial knee jerk reaction and a few glitches in the gameplay, we are certifying this game as a quarter muncher! Because if this game was in an old school arcade, we would be pumping in those hard-earned silver coins to find out what happens next. Our advice is play through the game once quickly (around 16-20 hours), then go back and really delve into the game and do all of the smaller tasks and enjoy the details (40 hours-ish).

Until next time, keep on pressing start!

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