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Zombees

Zombees #1

Zombees_issue_01_Featured

In any given hive, 20,000 to 60,000 bees swarm, going about their daily lives. In this particular hive, there are just as many bees, but the difference is, none of them are alive! ZOMBEES follows the daily antics of a group of undead bees and the hilarious (and gory) comedy that ensues.

RETURN TO THE HIVE NEXT WEEK FOR MORE FROM ZOMBEES!

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Trunk Bubbles

Brett Parson

BrettParsons_TrunkBubbles

Name: Brett Parson

Website: Blitzcadet.deviantart.com

Favorite Comic Book Character Growing Up: Simon Bisley’s Lobo

Favorite Comic Book Character Now: Barney from “Tank Girl”

Latest Work: “World War Tank Girl” published by Titan Comics.

TrunkSpace: How would you describe your art style?
Parson: I guess my style is a mix of Cartoon/Animation and old school comics. There’s a little bit of everything I grew up loving… from “He-Man” or Don Bluth to Ren & Stimpy and Jack Davis. And a little dash of a retro 70s vibe in there somewhere.

TrunkSpace: How important were comic books in your life growing up and is that where you discovered your love and inspiration for drawing?
Parson: They were definitely one of the biggest parts of my life as a young artist. I think I always wanted to be a cartoonist. My mom used to staple little blank books together for me when I was little, and I’d fill them in with stories… usually Ninja Turtles, Indiana Jones or Ghostbusters. Later, when I discovered underground stuff like R. Crumb, “Tank Girl,” “Love and Rockets,” “Judge Dredd,” and “The Maxx,” I saw that comics didn’t need to have DC or Marvel style art/stories and didn’t need to play it safe for kids. That became what I really wanted to do.

TrunkSpace: Was there a particular artist or title from your childhood that you remember being drawn to and inspired by?
Parson: I was pretty obsessed with Simon Bisley as a kid in middle school. Kevin Eastman used to own a comic book museum near where I live, and I would go there all the time and just study the originals. Bisley, Richard Corben, Frank Miller, Jaimie Hewlett, all kinds of killer artist’s stuff came through there. Looking back I was REALLY lucky to have that place so close. Then in high school when I stumbled on “Danger Girl” by J. Scott Campbell, that really melted my brain!

TrunkSpace: How did you decide to approach your career in comics? Did you formulate a plan of how you wanted to attack what is known for being a hard industry to crack?
Parson: I spent close to a decade after I graduated just working a day job and doing freelance illustration on the side, self-publishing my own books when I could. I’d basically given up on the idea of “breaking into” the comics industry. Marvel wasn’t accepting portfolios, and I didn’t even know if the big guys would go for my style. My plan was to develop something creator-owned and pitch it around, or do a Kickstarter.

TrunkSpace: What was your biggest break in terms of a job that opened more doors for you?
Parson: A few years ago Alan Martin, the co-creator of “Tank Girl,” came across some of my stuff online. He contacted me about possibly working together on some “Tank Girl” comics, and we’ve basically been working together since. It was really Alan taking a chance and giving me a shot that led to my career in comics.

TrunkSpace: A lot of people say that breaking into comics is the hardest part of working in comics. How long did it take you before you started to see your comic book dreams become a reality?
Parson: Yeah, people always talk about how impossible it is to get into the business, so I really didn’t think too hard about it. I just kept doing my thing, trying to have fun. I started posting all my stuff online… I figured if I was good enough something would eventually come along. I really wasn’t shopping a portfolio around at all, so if it wasn’t for social networking outlets like Instagram, Facebook, and DeviantArt, I doubt that I’d be drawing comics professionally today.

TrunkSpace: Is there a particular character or universe you always find yourself returning to when you’re sketching or doing warm-ups?
Parson: Not really. I’ve always been more into making stuff up and drawing from my imagination. I used to draw ugly, weird-looking Batman faces to warm up, but usually I just doodle random stuff to try to get things going.

TrunkSpace: Is there a specific title or character that you’d like to work on in the future and why?
Parson: Tank Girl has been pretty amazing. It’s been one of my all time favorite books since I was a kid, so getting to work on this title has been like a dream come true. Other than that, I’d love to get a chance to do an old school Lobo book, or maybe Ghost Rider. I feel like those characters and worlds would be a blast to draw.

TrunkSpace: What is your ultimate dream when it comes to your career in comics? Where would you like your path to lead?
Parson: At the moment I’m just happy to be doing what I love for a living. If I can keep drawing comics for years to come, and make ends meet… then I’m pretty happy. I get to be home with my daughter, listening to music, and drawing cool stuff!


TrunkSpace
: What would you say is the greatest strength as an artist?
Parson: Not being afraid to have fun, and be yourself.

TrunkSpace: How has technology changed your process of putting ideas/script to page? Do you sue the classic paper/pencil approach at all anymore?
Parson: For a long time I’ve been going probably 95 percent digital. The control and speed it allows has been my best friend when it comes to doing a good job while trying to meet tight deadlines. But I’ve been getting back into doing things traditionally more and more. This series I’m working on now – I’m only using the Cintiq for rough-layouts and coloring. I’m doing all the finished pages with pencil and ink. Nothing really compares to that feeling of a soft pencil on paper. It’s one of the best things in the world.

TrunkSpace: What advice would you give another young aspiring artist who is considering a career in the comic industry?
Parson: I guess the main thing is, be sure that you LOVE drawing comics. You won’t get rich, so if that’s what you’re looking for go into animation or illustration. And be patient, don’t expect things to always go your way or fall into place immediately… it takes lots of patience and persistence. Messing up. Falling on your face. You really just have to love it.

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Trunk Bubbles

Ed Luce

EdLuce_TrunkBubbles

Name: Ed Luce

Website: www.wuvableoaf.com

Favorite Comic Book Character Growing Up: Wow…this is a hard one! Difficult to narrow it down. I think I’ll go with Wolverine, as drawn by John Byrne in Uncanny X-Men. He was very… textural… in his rendering. Lots of hair, which was very influential on my own drawing.

Favorite Comic Book Character NowAgh! How do I pick one?! At the moment, I’ll say Jim Rugg’s Street Angel. It’s a series of mini comics about a 12 year old girl who is “a dangerous martial artist… and the world’s greatest homeless skateboarder.” Image Comics has been releasing deluxe hardcover editions of her recent adventures and they are beautiful.

Latest Work: Wuvable Oaf: Blood & Metal from Fantagraphics, released just this past winter. And I just self-published Wuvable Oaf #5, which continues the story from the first Oaf Fantagraphics collection.

TrunkSpace: How would you describe your art style?
Luce: I’ve been very influenced by 19th century illustrator Aubrey Beardsley, the Hernandez Brothers and Erik Larsen…so I’d say a combination of all those guys!

TrunkSpace: How important were comic books in your life growing up and is that where you discovered your love and inspiration for drawing?
Luce: My folks were largely responsible for my love of drawing. They put a pencil in my hand as soon as I could hold it and kept it there throughout my formative years. Comics entered the picture in a more serious way around puberty. At that age it wasn’t cool to buy toys anymore, so I switched to comics rather than becoming interested in girls. They were there to entertain me as I was figuring out my sexuality.

TrunkSpace: Was there a particular artist or title from your childhood that you remember being drawn to and inspired by?
Luce: Certainly the Chris Claremont/John Byrne Uncanny X-men years. There was so much character diversity in that title and the art was some of Byrne’s best. Those stories got me to love and appreciate continuity, long form storytelling and character arcs.

TrunkSpace: How did you decide to approach your career in comics? Did you formulate a plan of how you wanted to attack what is known for being a hard industry to crack?
Luce: I really fell ass backwards into comics. I’d moved to San Francisco and suddenly didn’t have a lot of space to make art (I was a fine arts painter at the time). After a few months of living there, I’d met several cartoonists and decided to pursue that medium because I could work small, on a desk top. My paintings had become increasingly cartoony anyway, so making a comic based on one of my art pieces made sense to me.

Beyond that, I always had a multimedia approach to crafting an expanded comics world. Early on, I released shirts, records, scratch & sniff cards… even figures (with the help of Phoenix-based sculptor Erik Erspamer), all spinning out of the main Wuvable Oaf book. This helped demonstrate I had a vision and brand, which definitely attracted the attention of publishers. To this day I think that approach led me to working with Fantagraphics.

TrunkSpace: What was your biggest break in terms of a job that opened more doors for you?
Luce: Releasing the first Oaf collection with Fantagraphics opened the most doors. That book got me illustrating for VICE, Slate, Grant Morrison’s Heavy Metal, a slew of variant covers for Image and Oni Press. Currently I’m in talks to sell the TV rights for Wuvable Oaf. I can directly trace all that back to the Fantagraphics debut.

TrunkSpace: A lot of people say that breaking into comics is the hardest part of working in comics. How long did it take you before you started to see your comic book dreams become a reality?
Luce: I’d been releasing comics for about six years before signing the first book contract with Fantagraphics. Touring hard and publishing several books a year, along with producing the aforementioned merch, was a big part of my business plan during that period. I feel like I paid my dues, even though I was a latecomer to the genre.

TrunkSpace: Is there a particular character or universe you always find yourself returning to when you’re sketching or doing warm-ups?
Luce: I rarely sketch or warm up. It takes me a long time to draw, so I usually jump right into work!

TrunkSpace: Is there a specific title or character that you’d like to work on in the future and why?
Luce: I’m very committed to working exclusively on Wuvable Oaf for the foreseeable future, but that doesn’t mean I wouldn’t love to do some variant covers or short stories. I tend to have very weird tastes in mainstream comics. Puck (from Marvel’s Alpha Flight) and Flex Mentallo (from DC’s Doom Patrol) are my two favorite superheroes, but I doubt either will be getting their own series any time soon. Maybe that would be the main reason to work on them?!

Image’s new series Shirtless Bear-Fighter would certainly be fun to take on, too.

TrunkSpace: What is your ultimate dream when it comes to your career in comics? Where would you like your path to lead?
Luce: Nothing has been finalized on the development side, but if it does and Wuvable Oaf is brought to animated series, that would be the ultimate path. If it’s successful, I could keep releasing comics well into old age, which would be a charmed existence, for sure.

TrunkSpace: What would you say is the greatest strength as an artist?
Luce: I feel like I have a good character design sensibility. It’s always my goal to make memorable, diverse-looking characters. It’s my favorite phase of creation, even if it can be the most challenging.

TrunkSpace: How has technology changed your process of putting ideas/script to page? Do you use the classic paper/pencil approach at all anymore?
Luce: I shifted to a Cintq screen a few years back, to get faster with color. But in the last year, I’ve gone back to paper, coloring it in Photoshop after scanning. I can’t say I have a preference for either process, usually it has more to do with my deadlines than anything.

TrunkSpace: What advice would you give another young aspiring artist who is considering a career in the comic industry?
Luce: Remember that the world owes you absolutely nothing. You have to work hard, even if you think you’re the most amazing artist around. Don’t fall into a trap of entitlement or narcissism. Be nice to everyone around you, because it’s a very small comics world out there. Getting a publisher won’t solve all your problems… it’ll just create new ones (but definitely still get a publisher, with a good PR person). Don’t read the comments section.

TrunkSpace: Making appearances at conventions: Love it, leave it, or a combination of both?
Luce: I do enjoy conventions quite a bit! I spend so much time alone in a room drawing, it’s often the only interaction I get with the audience and other creators. Internet interaction isn’t particularly satisfying for me, I prefer to see and actually talk with people. Some shows are definitely easier than others (San Diego Comic-Con is the highest level of difficulty) but ultimately all the stress and exhaustion gets washed away after you hit the floor and chatting. Conventions recharge my creative batteries and remind me why I do what I do.

TrunkSpace: What is the craziest/oddest thing you’ve ever been asked to draw as a commission?
Luce: I’m not a big commissions guy, mostly because mainstream characters and portraits are outside my wheelhouse. I did draw Yoda once, in bikini underwear, for Mike Baehr. That might be the oddest…

TrunkSpace: What else can fans of your work look forward to for the rest of 2017 and into the new year?
Luce: My next show is the Small Press Expo in Bethesda, MD, September16-17. All the stuff I’ve been working on for that last few months will be available there, including my variant covers for GI Joe, Redneck and Deadly Class, a story I did for the Judas Priest tribute comic Metal Gods, as well as an uncensored, self-published version of the comic I did for Heavy Metal. Most of that will be available on my site too, wuvableoaf.com.

My new Fantagraphics book, which will focus on the pro wrestling aspects of the Wuvable Oaf comic, will be coming out in summer of 2018. So I’ll be laying pretty low for the rest of the year, trying to get that done!

Feature Image By: Christopher Ferreria

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Imprinted

Imprinted #2

Imprinted_issue_02_Featured

IMPRINTED
ISSUE 2

You’ve read the stories of near death experiences…

Reunions with lost loved ones. Blinding white light. The sensation of the human soul being rocketed back into the body.

These all-too-familiar first person accounts have been told for as long as people have discussed the possibility of an afterlife. But are they legitimate?

Imprinted tells the story of Lillian, a young reverse reaper closed off from humanity, whose entire purpose is to guide those souls not yet destined for the other side back into their bodies. When the balance between life and death is disturbed, Lillian is forced to carry the weight of the entire world on her shoulders and protect every living soul on the planet or else sit by and watch as all of humanity dies.

 

COME BACK SOON FOR MORE OF IMPRINTED!

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Trunk Bubbles

Paul Renaud

PaulRenaud_TrunkBubbles

Name: Paul Renaud

Website:Click HERE

Favorite Comic Book Character Growing Up: Captain America, or maybe Phoenix from the X-Men

Favorite Comic Book Character Now: Captain America

Latest Work:
Interiors for Captain America: Sam Wilson #20 for Marvel, March 2017

Cover for Nightwing #24 for DC, July 2017

TrunkSpace: How would you describe your art style?
Renaud: I’m a mix of my European and American influences in comics and illustration. I love the classics, and take pride placing myself in their footsteps.

TrunkSpace: How important were comic books in your life growing up and is that where you discovered your love and inspiration for drawing?
Renaud: Comics have been the happiest memories of my whole childhood. They’d bring excitement, comforts, tons of virtual friends, and a form of stability in an overall dramatic family life. I became a fan of American comics by 10/11, avidly reading the X-Men and most of Marvel comics. The artists drawing those books were my first influences, John Byrne, Paul Smith, Alan Davis, Frank Miller… and created the appeal for me to draw and tell stories.

TrunkSpace: Was there a particular artist or title from your childhood that you remember being drawn to and inspired by?
Renaud: If I had to single out one name, it would be French artist Moebius. He’s the one who opened my eyes to the world of arts. He’s the one who truly made me want to become an artist.

TrunkSpace: How did you decide to approach your career in comics? Did you formulate a plan of how you wanted to attack what is known for being a hard industry to crack?
Renaud: I first tried to work for the French market because it was the easiest thing to do back then, but I had a bad experience with my first experience in the business. Fortunately, my work was spotted by an American art dealer, Rich Dedominicis (who’s still one of my best friends to this day), who showed my commissions online and to art collectors. That lead me to get published in the States.

TrunkSpace: What was your biggest break in terms of a job that opened more doors for you?
Renaud: That would have to be a short story I did for Rick Remender’s Fear Agent. I did that book for free, because I loved Rick’s work. That job got me on the radar, and got me offers from most publishers. After that, Rick and I did a Red Sonja book that got me noticed by the fans. Rick has grown to be my favorite collaborator over the years, and he’s always been a very loyal friend.

TrunkSpace: A lot of people say that breaking into comics is the hardest part of working in comics. How long did it take you before you started to see your comic book dreams become a reality?
Renaud: It happened pretty fast, but I think I’ve made poor career choices over the first 6 years. I thought I wasn’t ready for Marvel in spite of their offers, and chose to work for smaller companies first. Today, I can say I’ve been happier working for Marvel than anywhere else.

TrunkSpace: Is there a particular character or universe you always find yourself returning to when you’re sketching or doing warm-ups?
Renaud: Not just one. I love fantasy, sword and sorcery, and I love drawing superheroes, like Batman or Captain America.

TrunkSpace: Is there a specific title or character that you’d like to work on in the future and why?
Renaud: I’ve already drawn most of my favorites, but I’d really love to draw a Batman book. He’s probably the coolest looking character out there. Gotham, and all the gothic settings would be a blast to draw.

TrunkSpace: What is your ultimate dream when it comes to your career in comics? Where would you like your path to lead?
Renaud: I’d love to be able to develop a creator owned project while keep playing with Marvel and DC‘s toys. But I really feel the need to create my own book.

TrunkSpace: What would you say is the greatest strength as an artist?
Renaud: Being able to do the whole thing has always been a great asset for me, from pencils, inks to coloring. I like doing my own lettering too when I can.

TrunkSpace: How has technology changed your process of putting ideas/script to page? Do you sue the classic paper/pencil approach at all anymore?
Renaud: I do a bit of both, traditional, and computer art. Working digitally has allowed me to work faster, and meet the tight deadlines that comics are accustomed to. I’d just draw layouts, and directly ink them. That way I can do one to two pages a day.

TrunkSpace: What advice would you give another young aspiring artist who is considering a career in the comic industry?
Renaud: Show your work online as much as possible. Work hard to be reliable, and consistent.

TrunkSpace: Making appearances at conventions: Love it, leave it, or a combination of both?
Renaud: I love meeting the fans, but the deadlines must come first. I don’t do as many conventions as I should, because I’m always working on tight deadlines.

TrunkSpace: What is the craziest/oddest thing you’ve ever been asked to draw as a commission?
Renaud: An old lady asked me to do a portrait of her dog once.

TrunkSpace: What else can fans of your work look forward to for the rest of 2017 and into the new year?
Renaud: I just finished the covers for a new upcoming Star Wars series featuring Captain Phasma, and leading to the Last Jedi. I’ll be also doing a 30 page one-shot on Captain America, part of the Marvel next event GENERATIONS.

I’m still discussing what comes next, so I don’t want to say too much.

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Zombees

Zombees Preview

Zombees_Featured_Image

In any given hive, 20,000 to 60,000 bees swarm, going about their daily lives. In this particular hive, there are just as many bees, but the difference is, none of them are alive! ZOMBEES follows the daily antics of a group of undead bees and the hilarious (and gory) comedy that ensues.

Affable and well-liked, Nibble is cursed with an insatiable appetite. Rarely seen without an insect hanging out of his mouth, he is the dreamer of the hive and wishes so much more for himself and his people.

Nibble’s best friend, Beeswax is a dopey, forgetful bee who often gets Nibble and the rest of the hive into trouble.

Constantly tinkering in his lab, Ned’s brain is the only part of his body that isn’t decaying. Smart and innovative, he is constantly working on new gadgets and inventions to forward the undead hive’s progress.

Prone to moments of impulsive violence, Brood is like the undead Hulk… if the Hulk were a bee who was unhappy having only one stinger and so he equipped himself with a dozen more.

Ruling her hive with an iron mandible, Queen Nicot is the mother of all the bees within the hive and so the responsibility of keeping the zombees in line falls on her.

As sweet as the scalding hot honey that drips from her body, Comb is a new age zombee looking to spread the message of peace and love.

COME BACK TOMORROW FOR MORE ZOMBEES FIRST LOOKS!

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Imprinted

Imprinted #1

Imprinted_issue_01_Featured_PSD

ISSUE 2 OF IMPRINTED DEBUTS TOMORROW AT TRUNKSPACE! READ ISSUE 1 FOR FREE AND GET READY FOR MORE COMIC GOODNESS!

IMPRINTED
ISSUE 1

You’ve read the stories of near death experiences…

Reunions with lost loved ones. Blinding white light. The sensation of the human soul being rocketed back into the body.

These all-too-familiar first person accounts have been told for as long as people have discussed the possibility of an afterlife. But are they legitimate?

Imprinted tells the story of Lillian, a young reverse reaper closed off from humanity, whose entire purpose is to guide those souls not yet destined for the other side back into their bodies. When the balance between life and death is disturbed, Lillian is forced to carry the weight of the entire world on her shoulders and protect every living soul on the planet or else sit by and watch as all of humanity dies.

BE SURE TO COME BACK NEXT WEEK FOR MORE FROM THE TRUNKSPACE UNIVERSE!

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Death Bugs

Death Bugs #1

DeathBugs_issue_01_Featured

Death Bugs
Issue 1
A “pest” of a series by Dustin Evans.

A chef, fresh out of prison, is a small town’s only hope for survival when a swarm of Death Bugs begins infesting humans, animals, and even the dead!

Come back soon for more from Dustin Evans’ Death Bugs!

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